Why Libraries Are Getting in the Game
We know libraries are for books, learning, and connection but they’re also so much more. In PAE, our libraries are stepping it up with gaming. Yep, video games! Whether it’s playing in the library or borrowing games to enjoy at home, we’re making sure everyone can have some fun while sharpening their skills. Here’s why we’re all in on gaming.
Gaming is for Everyone
Did you know that 81% of Aussies play video games? From action-packed adventures to creative building games, gaming is as diverse as the people who enjoy it. By bringing gaming into our libraries we’re giving everyone a chance to play, connect, and learn, whether you own a console or not.
Leveling Up Skills
Games aren’t just fun; they’re packed with benefits. Think teamwork, problem-solving, and digital know-how; all skills that can help in school, work, or just navigating life. Plus, gaming is a brilliant way to tell stories. Instead of reading or watching you get to be part of the action.
Why Libraries?
Our libraries are already the ultimate community spaces—open, welcoming, and free. Adding gaming to the mix means we’re staying ahead of the game (pun intended). It’s not just about playing; it’s about bringing people together, sharing stories, and having fun in a safe, inclusive space.
Games to Go
We’ve also stocked up on games you can borrow and play at home. Whether you’re into Mario Kart, Minecraft, or something a little more intense, we’ve got you covered. It’s another way to make sure everyone gets a shot at the fun, without breaking the bank.
A Gateway to More
Here’s the cool thing: once people start gaming in the library, they often stick around to explore what else is on offer. From borrowing books to attending workshops, gaming is just the start of what could be a lifelong connection with your local library.
So next time you’re in the library, why not pick up a controller and give it a go? Whether you’re a total newbie or a seasoned player, there’s something for everyone.
Are you a librarian looking to introduce gaming in your library?
Check out the Gaming in Libraries Framework.